#hypergodot #gamedev
we now have portals that can load different games , next step is to integrate hypergateway such that you download the game pck file from a hyperurl and then load that :)
#hypergodot
one of our 3 tech demos for hypergodot , we took about 2 and half months to develop this and hopefully we will keep going with it.
https://github.com/HyperGodot/hyper-tps_demo/releases/tag/RC0
for both windows and linux you need to have the pck and the binary executable. on linux you must first chmod +x the binary before you can run it. any issues please post in the issue tracker :)
#prsm #diwhy @jiggidy got first window in , now got to shim it and put window tape and foam.. I dunno what it is but I get super stressed about house building .. like if you do it wrong you gonna have big problems down the line, but I really have no idea how to account for that. Also my skill as a carpenter is just not there yet, and yet we are doing this right now, no time to learn carpentry first..
#hypergodot #gamedev
avatar test for witch island , we want it to be that you can walk around the island and find different masks to wear.. this presents an interesting challenge of how to deal with mask / robe clipping .. to be continued
#hypergodot #gamedev
Multiplayer p2p with hypercore protocol is almost hereeee
Thanks to dresk @ashesmonroe and last but not least @RangerMauve !!
#prsm this months ..big push is to get the east wing liveable, what started as just removing the cladding turned into stripping the house to the bone.. the bigger opening will probably have two 5 ft windows and the other side will also have windows but we are not sure if what we have will fit yet. The pile of wood in the foreground is all wood we think we can recycle / reuse eventually for who knows what!
#rvlife
The RV was looking good this morning, also all the plants @ashesmonroe planted are really coming along..
#circus last show, this is the ceiling of the stage in the theater.. I spend way too much time staring at the ceiling during shows..
#3d #gamedev #proceduraltexturing
weird, applied same material to a mesh with different vertex colors , get super different results
@jiggidy this image pretty clearly explains , but is a bit small .. hmm
apparently they use metal plates to join the straight pieces and the joinnts, how would you join them?
i.. i just make .. i just make eyeees !?