#3d #gamedev #wip
animation rigs are hard, doubly so when you are trying to make a rig to control another rig that has a bunch of mocap data you want to manipulate but in a non destructive way .. i feel like this is a halfway point, i can at least make new animations and bake them down to the original fbx armature but now i need to figure out how to rig things up in such a way that i can make small changes to the mocap anim, right now that does not work so well..
#3d #gamedev #fail
so i thought i was so cool, managed to retarget an absolute mess of fbx animations so that i could modify them / control the bones with rigify , i even use a driver to control the influence of rigify on the fbx armature, unfortunately fractional influence does this, thinking i will need potentially another solution to do actual fractional influence , most likely will just use this to bake completely new animations and not modify existing :(
potato day means potato sketches..
just .. wow , i remember reading the manga almost 20 years ago and this panel stuck in my head and never left..
oh gosh one more.. ugh so cuteee