Follow


animation rigs are hard, doubly so when you are trying to make a rig to control another rig that has a bunch of mocap data you want to manipulate but in a non destructive way .. i feel like this is a halfway point, i can at least make new animations and bake them down to the original fbx armature but now i need to figure out how to rig things up in such a way that i can make small changes to the mocap anim, right now that does not work so well..

Sign in to participate in the conversation
prism space

prsm.space the yogurt of dream frenz